The Way of the Drunken Master teaches its students to move with the jerky, unpredictable movements of a drunkard. 3d12 miconids are standing in a circle around you, singing a song you vaguely remember being soothed by in early childhood. The first of the faithful are starting to enter for services. A character afflicted with short-term madness is subjected to an effect from the Short-Term Madness table for 1d10 minutes. You wake up in your bed. 53-54 You wake up in the woods 1d4 miles from where you last remember being. Press question mark to learn the rest of the keyboard shortcuts, https://www.reddit.com/r/DnD/comments/3cogxs/online_carousing_generator/. Edit: I was a druidess who had little to no knowledge on currency seeing them mostly as shiny rocks humans seemed to like, so I rolled to see how many I would take out and quite literally said "Sweet rolls please." More D&D 5th Edition … A character afflicted with long-term madness is subjected to an effect from the Long-Term Madness table for 1d10 × 10 hours. ... will definitely enjoy using this table, and thank Ninja_Prawn for coming up with it. Drunk: A raucously singing group of stumbling pirates, an angry wino looking for a brawl, or a jovial but down-on-his-luck drunk just looking for a free drink stumbles into the PCs. A drunken master sways, tottering on unsteady feet, to present what seems like an incompetent combatant who proves frustrating to engage. You hear retreating footsteps as one person complains to another that nothing makes him go soft faster than realizing they’re still alive. A slightly homely girl is asleep on the hay beside you. It is used for fermenting fish. The casks were then tapped by innkeepers or other consumers. You wake up in your bed. Everything seems normal. In either edition of this fine game one should be mindful that people who drink and delve are risking their friends lives as well as their own. The local tavern is often the center of activity in the fantasy towns and cities of Dungeons and Dragons. Their fair hair has a tendency to stick out in every direction, as if expressing the gnomes insatiable interest in everything around. 11: Unusual gift! You wake up on the front steps of the local administrative building. As we all found out what kinds of situations our characters woke up in, one of the other players pointed out that there was a large range on the table in which nothing of great significance happened and that we were in dire need of more bullshit. Look at the table to know the jobs available. In the center is a crudely drawn summoning circle ringed with the remains of black candles. You wake up in a temple. WIS. CHA. Pay 10gp for bail or spend 1d4 days behind bars. 61-63 Your character now owns a slave or the contract to an indentured servant. 97. You wake up chained to a strange bed. He and his family know you by name and no one seems to find your presence unusual. We all know them. You wake up in the tower of a local wizard. You are wearing a ball gown made for a noblewoman. Encounters with drunks are typically with 1-4 tipsy revelers or wine-sodden bums (50% chance for either). A drunken master sways, tottering on unsteady feet, to present what seems like an incompetent combatant who proves frustrating to engage. You wake up in your bed. You are wearing a large hat, fake nose, and moustache. It does not make any mention of what they are thanking you for. In the middle of the room is a young orc girl on the ground surrounded by a few people. You wake up in a temple naked behind the altar. You wake up in a sumptuous bed in a beautiful hotel. You seem to have broken his enchanted celestial mapping device by putting your head through it. Naked. You wake up in the hut of a local witch. In a coffin. Monster Size, type, alignment. Oh, I know u/Upchuckerx91 had a great carousing generator on neocities - but it looks like it's down. In a typical campaign, characters aren’t driven mad by the horrors they face and the carnage they inflict day after day, but sometimes the stress of being an adventurer can be too much to bear. Also, your cellmate is an NPC you previously made enemies with. I want to give them the option of drinking and possibly getting drunk. 5e Random Generator What: Encounters Traps Treasure NPCs Trinkets Cyphers Magic Items Arcane Tomes Spellbook Weird Magic Item Wild Magic Surges Business Events Carousing Events (Scrivener’s Guild, Esoteric Brotherhood of the Fish Mongers, town chapter of the Rotary Club, Home Owner’s Association, whatever. You wake up in your bed. Rod, uncommon. Dwarves were once a proud united race, but years of wars with orcs and goblins, internal conflicts, and other struggles have dispersed them across the lands. You are 1d20 gp poorer, but now have 1d10 very fine hats. You wake up in a temple. The statues are all wearing various articles of your clothing. That means the Drunken Master offers next to no offense, and instead relies on Flurry of Blows to keep it’s damage even comparable to other subclasses. You are dressed as a member of the local watch. Someone else is asleep suspended from the ceiling by leather straps. With Rowan Atkinson (commentator), Mel Smith, Griff Rhys-Jones. (A leather animal mask will arrive wherever the PC is staying shortly.). Hi all, I am playing POA with my group and tonight they are having a feast with the Feathergale Knights. Some are fun, some are... less fun, but they all have their own ways of being interesting... or not. There are a number of empty vials on the floor around you. This is the table that /u/pbghin and I came up with to meet the needs of our game: You wake up in jail, pending charges for a serious crime (Treason, sedition, grand larceny, etc.). You wake up in your bed. Alcoholic []. On you is a document from a local judge stating that you have legally changed your name to the same name as one of your fellow party members. 5. Services are beginning. (the player, not the character, drinks the rum) Started it out in a pirate game we ran, and … I felt like we REALLY needed a table for some laughable events that might create hooks, a la Hangover, for quests and mission hooks generated in a sort of joking and organic manner. You wake up in the communal lodge of an esoteric order. Your face is also smeared with lipstick. Belligerent Drunk. You wake up in jail on minor charges. potion works, but you are drunk (-8 dex, -3 saves) for 1d6 hours. Challenge. You are unarmed and only wearing one boot. Weak = 1 level of intoxication. A treatise of radical political and religious ideologies has been nailed to the door. Looks like it was amateur night. Strangely the 5E rules are silent on Intoxication. Next to you is a complete stranger. You wake up in jail on minor charges. “Being drunk keeps me sane.” 16-25 “I keep whatever I find.” 26-30 “I try to become more like someone else I know—adopting his or her style of dress, mannerisms, and name.” 31-35 “I must bend the truth, exaggerate, or outright lie to be interesting to other people.” 36-45 The table in DMG is starting to get a little repetitive for us, so I put together this expanded version of the carousing table. You are wearing a fine suit. It is almost as if the WOTC authors decided specifically to exclude this from the game. You wake up on the floor of your room. This may be a good place to introduce yourself and your site or include some credits. The Not-so-common Drunk []. You didn’t do it. You are covered in clippings. You wake up in your bed. Outside, you hear the sounds of a funeral service. 5e rules state that drunk=poisoned. You wake up in an alley. You are still fully clothed and unsticky. You wake up in an alley. As described in mxyzplk’s answer, there are separate, general-purpose rules for alcohol in Arms & Equipment Guide, a 3.0e book that you can use in a D&D 3.5e game. You wake up in a strange bed with no one, you can hear the family downstairs calling for the constables. You wake up in a nobleman’s barn. On the other side of the stack, the innkeeper is interrogating the stable boy about why all the horses are wearing makeup and the oxen have bonnets. You will remain this way for 1d12 hours. Intelligence is reduced by 1, 3 or 6 depending upon the level of intoxication. You are covered in dirt and mud. I'd make one myself, but I'd like to consult the community if they actually have one. You wake up in bed with an NPC you previously made enemies with. We allow any player to get 1 reroll per session by taking a shot of rum. Walking around town later, you see a large number of wanted posters. You clothing and all exposed skin are now covered in crudely drawn pictures of genitalia. Thanks for letting me know! Crowds have begun gathering for service. You wake up in bed in an unfamiliar inn, the stranger next to you is: roll 1d6 1-2 = Good Looking, 3-4 = Gorgeous, 5-6 = Way Out of Your League (You should probably just see yourself out before they wake up). Taverns have bards playing. Most of the entries involve simple financial loss or gain, but there are a couple of real interesting entries. You wake up in a sumptuous bed in a beautiful hotel. Most conditions, such as blinded, are impairments, but a few, such as invisible, can be advantageous. In 1st Edition a persons bravery increases by 1 for slight intoxication, 2 for moderate intoxication and 4 for great intoxication. … You wake up in humble country a barn. Summary: AKA, the Drunk Monk. I want to make a character that is a master at using Improvised Weapons. Why that would be I do not know. Both of you are wearing wedding bands. A man in his underwear is hogtied at the foot of your bed. There is a dead body next to you. Her cauldron is upended and it looks as though much of the content has been drunk. As a Cleric with Life Domain, cross-class to Lore Bard to get the Magical Secrets Ability, now choose from the Druids spell list, Goodberry. The ham is wearing a nightgown and lipstick. If you have any doubt about this….look at that picture above again. Centaurs have an… interesting relationship with 5E’s Forgotten Realms. Our D&D tends to get a little gonzo, so maybe some of the entries are not for you. You are wearing war paint and a bandana. I can't find the rules for this in 5e any help would be appreciated? Roll on this table at the start of each of your turns for the next minute, ignoring this result on subsequent rolls. The owner of the tavern is an old lady. You wake up in your bed. You are 2d6 gp poorer. Dungeons and Dragons 5th Edition Source Reference Document. You wake up in a temple. You are in the middle of a perfect circle of trees, naked save for the freshly flayed skin of a lamb. A dog you have never seen before is licking your left foot. You wake up in the woods 1d4 miles from where you last remember being. Potion of Frost Giant Strength: Rare: … Does that knight really think that he can defeat the dragon and the witch alone? A calm emotions spell can suppress the effects of madness, while a lesser restoration spell can rid a character of a short-term or long-term madness.. You wake up on the floor of your room. They’re also scattered around the house.) Soon a passive aggressive note is delivered explaining how in your intoxicated state, you wound up on the bad side of a middling local organization. Search the world's information, including webpages, images, videos and more. You wake up in the communal lodge of a sororal order. Some helpful folks made their own D&D variant rule which seems reasonable enough to me so I will link it here: Either of these ideas will work well for 5E if you need to find the effects of intoxication for your games. Watered = It's watered down, requires 2 to gain 1 level of intoxication. At 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move. Curing Madness. Wine was an alcoholic beverage popular throughout the Realms. This table adds more of that. Traits Magic Resistance: The mummy lord has advantage on saving throws against spells and other magical effects. You wake up in an alley. At Nerdarchy we love the small society and consistently have. ... “Being drunk keeps me sane.” ... Buy the D&D 5th Edition Rules. As an action, a creature can drink the elixir or administer it to an incapacitated creature. You wake up in an alley. Drunken Events Table! You are now: Roll 1d6- 1= green and slimey, 2 = 1/10 your original size, 3 = a toad, 4 = covered entirely in fur, 5 = walking around on giant chicken feet, 6 = modular (Your body parts are all easily removable but can be harmlessly snapped back into place. Most wines were poured into wooden casks for transport. Pounce: If the lion moves at least 20 ft Fumbles, critical failures, epic fails; whatever you want to call them. Or did he just drain that barrel of mead all on his own? Check out Jeff Rients's carousing table from 2008 - the original, which I'm pretty darn sure inspired the WotC one for 5e: http://jrients.blogspot.com/2008/12/party-like-its-999.html. Yes, a weasel. You are 1d10 gp poorer and have numerous bruises of unknown origin. His or her tiny body the nightstand Dungeons and Dragons intoxication has a price next 2d6 days, everything should! 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